Once upon a time – Fairy tales as a…

 

As I mentioned in my last post, creating a game with a message I can identify with is very important to me. Creating a game is very time consuming, so I want to spend my time on something I’m passionate about. That’s why I wanted to work on a project about women in tech and games for some years now. But there was always one question that kept me from starting it: How do I talk about the topic so it’s interesting even for people that do not necessary agree with my position?

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Why people don’t play support in Overwatch

 

I waited for this for almost a year: Two weeks ago, I finally had the chance to play Overwatch in the open beta. And I played a lot. And I enjoyed it! A lot. This game just made my jaw drop: Lovable characters, stunning gameplay, elaborate level design, Blizzard just shows off their skill in every area of game development. While I spent a lot of time studying the level design (about which I would like to talk in another post), one other particular thing caught my eye: While I don’t really like playing support, I ended up doing it way too often. Why? Because nobody else in my team would. Read more “Why people don’t play support in Overwatch”