Once upon a time – Fairy tales as a…


As I mentioned in my last post, creating a game with a message I can identify with is very important to me. Creating a game is very time consuming, so I want to spend my time on something I’m passionate about. That’s why I wanted to work on a project about women in tech and games for some years now. But there was always one question that kept me from starting it: How do I talk about the topic so it’s interesting even for people that do not necessary agree with my position?

Read more “Once upon a time – Fairy tales as a tool for game devs”


MVC in Unity


One of the beautiful things about Unity is, that it helps you get startet with your game very fast, even if you have little to no experience in developing games.

But as you get better in coding you sometimes wish to implement stuff, such as for example design patterns, that don’t really work too well with Unity’s built in infrastructure. For some time I was working on an MVC system for Unity, trying to bring some structure in the coding workflow of my projects. Read more “MVC in Unity”


Why people don’t play support in Overwatch


I waited for this for almost a year: Two weeks ago, I finally had the chance to play Overwatch in the open beta. And I played a lot. And I enjoyed it! A lot. This game just made my jaw drop: Lovable characters, stunning gameplay, elaborate level design, Blizzard just shows off their skill in every area of game development. While I spent a lot of time studying the level design (about which I would like to talk in another post), one other particular thing caught my eye: While I don’t really like playing support, I ended up doing it way too often. Why? Because nobody else in my team would. Read more “Why people don’t play support in Overwatch”