Project Type: Game Design

Juliäntli

Juliäntli is a tiny, handcrafted rhythm game about ducks. You psychedelically click some ducks while they freak out over their awesome beat. It’s short, it’s crazy and a fun experience!

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AVA

AVA is a fairy tale puzzle game for mobile platforms, created by stardust.ch. Accompany Ava on her journey through a magical world, solve puzzles and help Ava on her adventures.

 

Context
Game project about women in tech/games.

Role
Concept, art, programming and game design

 

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Innovetica

Innovetica is a strategic trading card game made in Switzerland. You can play the game about innovation and creative thinking in real life with friends or virtually in the app. The app is available completely for free, you can get physical cards from shopping with our partners.

In the app you gain new cards while playing. Using the QR code scanner you can also get new digital cards.

 

Context
Project at Gbanga

Role
Project management and game design

 

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(re)format Z

Alice’s attempt to hack into the LIBRIA Corp’s protocol proved unsuccessful. She was then suddenly contacted by a mysterious underground organization calling itself “The Resistance”. Alice is in danger – LIBRIA has full control over the citizens and they know what she has done. The Resistance is certain: Alice’s actions will lead to a revolution.

To uncover the truth behind LIBRIA, Alice has to sneak past surveillance cameras, drones and security guards. While she makes her way through futuristic Zurich, the Resistance shows her the significance of several locations that led to the reformation – in the same place, 600 years ago.

Context
Project at Blindflug Studios

Role
Concept and Game design

 

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Airheart

AIRHEART is a dieselpunk action game about a young woman, who flies her airplane and catches skyfish among beautiful sky islands. Amelias biggest dream is to reach the stratosphere and to bring down the legendary Skywhale, which promises riches and fame for a lifetime.

In the world she lives in, fishing isn’t a hobby – it’s a risky and competitive job. Amelia needs to venture deep into deadly territory, avoiding sky pirates and automated security drones.

Context
Project at Blindflug Studios

Role
Game design and programming

 

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Cloud Chasers

Guide a small family through five deadly deserts to reach the gateway to the world above the clouds. It’s a dangerous journey filled with a multitude of unique narrative encounters. Make your decisions wisely, manage your resources, use equipment to your advantage and fill up your precious water reserves by flying through the clouds with your trusty glider.

Explore a randomly generated steampunk world that will not only tell you the story of a wondrous desert planet and its inhabitants, but also show the topic of migration from a completely new perspective.

Context
Project at Blindflug Studios

Role
Lead Designer and Lead Developer

 

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Trial of Totems: Ever More

Every year the Spirits of Old gather to pit their strength against each other. They take possession of animal statues which were built in their honor and bring them to life. In these new earthly bodies they fight until only the best one stands. Slip into one of various totem statues with unique skills. Fight against your co-players for dominance in the afterworld.

Defeat your opponents to adopt their powers as your own. The more enemies you haul out of their mortal shells, the stronger you become. But beware: if you take one hit too many you leave your earthen avatar and have to find a new body to fight your way up from the bottom again.

Context
Student project at ZHdK

Role
Game Designer and Developer

 

Stardust

Stardust is a casual mobile game about a star which fell down from the sky. I made this game when I was studying game design as a collaboration with Samsung Switzerland.

Context
Student project at ZHdK

Tasks
For Stardust I made everything myself: Game design, programming, art, music, SFX and the release on the Samsung Store. It was a test for myself and a showcase of my abilities during my BA.